The Glow Games: Games for the classroom


Games in the classroom are such a powerful way to get our students excited about learning. It makes the buy-in so easy which is super important! However, games can easily become just that...excitement without any academic content and mastery actually happening. The bottom line is this...if the excitement isn't matched with rigorous content, then fun = check....learning = not so much! 

So how do we use games to enhance our instruction without losing powerful learning opportunities? Two rules that I always keep in mind: 

1) No turns/no outs: When preparing a game, make sure that every single student is accountable to answer every single question independently. This ensures that each student is not having the fun until they put in the work. 

When students are given the opportunity to get "out", they often will do this when they are tired of working or would rather just sit. We need to make sure that every student is always a part of the game, and that they are accountable for their learning. 

2) Next level gaming: We need to make sure that games don't simply focus on memorization, but rather that they emphasize the application of a skill. Don't just get stuck on memorizing terminology, but give opportunities for the students to be able to use the terms to create and analyze. 

If you keep these two things in mind when planning out your game, it will help you get the biggest bang for your buck- student engagement mixed with powerful learning and application. 

Now, let's talk Glow Games! 


I wanted to spice up some easy games to help my students review for a major science exam coming up. I had a sweet follower give me the idea for neon Jenga. That idea immediately spiraled into the Glow Games. I took some of my favorite classroom games and transformed them into a glow in the dark version. Seriously, so easy and so perfect. The kids had a blast and worked so hard to apply their scientific knowledge to answer questions that would double as their study guide. However, these games can easily work with any content that you are working on in your classroom. 

Let's break down the games. The students work to complete activities or answer questions that allow them to practice skills or current class content. After the question has been answered, they participate in one of four games. Students collect points in hopes of becoming the Glow Game Champion. Students rotate through four game stations. 

To begin, you will need to set up a few blacklights around your room. That's pretty much the secret to the magic. I will add directions for how I made each game "glow" below. 

Here are the blacklights that I used: 


GLOW JENGA:



Points: Students earn a point for each block that they move. 

 


RING TOSS: 

Played just like ring toss minus the turns, of course! The students answered a question or completed an activity. Once they had their final answer, they shared with their team and made any adjustments/addressed any misconceptions. Then they each quickly took a turn to toss their ring (a glow stick necklace). You can have just a simple ring toss, or you can create categories where they toss the ring on the correct answer. For example here, they had to distinguish between physical and chemical changes for each combination in their study guides. Then they tossed their ring onto the correct answer (chemical or physical). 

Points: For each ring that finds it's way around the glow stick, they collect one point. 

To create the stand: 
I placed a giant glow stick (found in Target Dollar Spot) into a catering pan from Party City. I mean honestly, can it get any easier? Here are the glow sticks that I ordered from Amazon. 


BOWLING: 

Just like ring toss, the students answer a question or complete an activity. Then they share and confirm with their group. Each student then takes a turn bowling. 

Points: For each pin that they knock over, they earn a point. 

To create: Place glow sticks inside a hamster ball (bowling ball). You will also need to place glow sticks inside water bottles (pins). 

SPOONS: 



Spoons is a really popular game that I have played since I was young. Add some content and you've got spoons for the classroom. It's played like the original with a few exceptions. Find the basic directions for the game {HERE}. When playing Spoons, the students are working to create 4 of a kind. It's also similar to musical chairs. Once they have their matches, they snatch a spoon. This opens up the opportunity for the other players to snatch a spoon as well. The player who doesn't snatch a spoon in time doesn't receive points. Here they are trying to match states of matter. Once the spoons are snatched, they decide how many points they earned. 

Points: Their points are based on their matches. If they snatched a spoon first, they obviously have four of a kind, so they receive four points. The other students will get points for however many cards they have of one kind. For example, if they have three examples of solids, they would receive three points. If they did not get a spoon, they do not receive any points that round. 

To create: I wrapped white spoons with the neon tape from the Jenga game. Then I created my content cards and printed on neon paper. 

OTHER RESOURCES: 

I also had the students wear neon vests and glasses. These are not necessary, but just add a little something extra if you have access to these things. 

 

I think that is pretty much it! So simple to throw together! Now what are you waiting for? Go get your glow on! 


Pie Face: Studying Author's Purpose

People always ask me how I decide/choose the right time to do a room transformation. The answer to that is pretty simple. I choose my most boring or most challenging content, and I spice that stuff right on up. Why? Because boring = bored and challenging = frustrated. So if I can get them working hard when they don't even realize it, the results of that instruction will be so much greater. Spicing things up can look different for everyone. Different strokes for different folks. It's just a matter of doing something. Something that will grasp your students' attention and maintain it through the journey of the new skill.  

Author's purpose is definitely not the most exciting thing that we study, and it can also pose challenges when working with complex texts in 5th grade. So I knew a little room transformation combined with a game would be the best way to teach this skill. And then some genius had to show out and invent the game Pie Face. I will forever be in debt to that individual! So how does it all go down? Check it out below....


( I will also link all of my resources at the bottom of this post!) 

Welcome to the Get PIE'ED Bakery where author's purpose is our focus...and well, that may or may not come with a few pies in the face. 

I begin by teaching the patterns for each of the five different purposes that we learn. Teaching students to identify patterns allows them to better analyze a text to find the author's intention rather than just trying to pinpoint or use process of elimination to make a guess. Those two things will only make them appear that they understand the skill. However, if we really want for our students to use and apply the skill, helping them identify patterns during an analysis will give them more perspective when reading as they begin to see how the author views their subject. So how do I teach the pattens? 

P = Persuade (We look for opinions supported with facts. We analyze the two separately and then together to see how the author views the subject. Then we use the information provided as well as the credibility of the source to create our own opinions.) 

I = Inform (We look for facts organized by a text structure. We question first what is the author informing us about, and then how are they organizing their information? Are they informing us about problems and solutions, causes and effects, etc.?) 

E = Entertain (We don't just simply look for dialogue. Rather, we focus on the organization. Most pieces meant to entertain will be organized into a storyline. Therefore we find evidence of a plot.) 

E = Explain (Explain means to teach. Therefore we look for evidence of steps teaching how to do something or how something happens. This evidence may either be given implicitly or explicitly.) 

D = Describe (This one is tricky because this will be the students choice for most writing simply because they think that everything describes something. Their definition of description is simply facts. However, to identify something as a description, they should be looking for evidence of imagery and descriptive language.) 


Once the instruction is done, it's time for the application. I provide the students with 15 different passages.You can either write your own or simply look for passages online. The student begins with the first passage. They read and look for patterns and textual evidence to identify the purpose of the writing. 

 


Once they have identified the purpose, they consult with their group. I group the students up into 4-5 students. They must each state what they think the purpose of the passage is as well as textual evidence to support their conclusion. The group works through any misconceptions to give the passage its final purpose. Once they have done that, they bake their first passage pie by placing their passage into the correct pie tin. I have them labeled the five different purposes they working with. 


After they place their passage into the correct tin (AKA their purpose pie has been baked), they get to follow the traditions of the bakery and play a round of Pie Face. Prior to this, I give very specific rules. Here are some that make this work like a charm: 

1) Only place a small amount of whipped cream onto the game. I even model this for the students. I also make them take off their hats prior to playing because the whipped cream does tend to fly. 

2) As soon as a student has been pied, that student immediately cleans up with the wet wipes. The others, wipe the game down and clean up any whipped cream on the table cloth. 

(The students know that they will lose points on the activity if I see evidence of whipped cream anywhere unless they are in the middle of the game). 

3) To keep them from running to the trashcan every two seconds, I place a bin in the middle of their table. They dispose all of the dirty cloths into that bin. 

Then...I just let go and let God! Lol! This is my letting go face!


Seriously though, I have never had one issue with this lesson or game. Once the expectations are set, I am very consistent. The students know exactly what I expect which is key to making something like this successful. 

Here are some of my favorite action shots from the lesson. 






Once they complete their round, they begin the next passage. The same procedures continue for all passages. 

Another option is to have the students identify the purpose of each passage first. Then the group confirms, bakes, and plays the game. This helps the instructional/working time to remain nice and quiet. 


The look on their faces says it all. That right there is something that a worksheet will never provide.  




....oh and the anticipation that this game brings...




That's all folks. That's all there is to it! This will definitely go down as one of your students all time favorite memories. 

Here are some of the resources that you may choose to purchase for this lesson. However, the game is the only thing that you truly need! You can click on any of the pictures to find the resource online.